AI Insights · Timothy · October 2024
Top 5 Slime Games on iOS in South Africa: Q3 2024
Discover the performance trends of the top 5 slime games on iOS in South Africa during Q3 2024, with insights into downloads, revenue, and active users.
In the third quarter of 2024, the slime game category on iOS in South Africa showcased diverse performance trends across the top five applications. Below is an analysis of each app's performance, based on data from Sensor Tower.
World of Slime Simulator Games from Solid Apps INC experienced a consistent revenue flow, peaking at $414 in early July, with a gradual decline towards the end of the quarter. Weekly downloads saw a significant drop from 89 in early July to just 10 by the end of September. The app maintained a moderately active user base, with numbers decreasing from 286 to 167 over the quarter.
My Talking Slimy: Super Cat 3D by Pixeland LLC saw its revenue fluctuate, reaching a high of $66 in early August and ending the quarter at $57. The app's downloads began to pick up later in the quarter, rising from 2 in late August to 39 by the end of September. Active users steadily increased, growing from 39 at the start of the quarter to 69 by the end.
Fluid Simulation, developed by Pavel Dobryakov, showed a varied revenue pattern, with a peak of $61 in early July and a decline to $0 by the end of September. Downloads were low throughout, peaking at 25 in mid-August. Active users decreased from 155 in early July to 113 by the end of September.
Bruno - My Super Slime Pet by Dramaton LTD saw intermittent revenue, peaking at $47 in late July. Weekly downloads were relatively stable, with a peak of 119 in mid-August. Active users showed a consistent increase, starting at 228 and peaking at 331 in mid-August before settling at 289 by the end of the quarter.
Super Slime Simulator, also from Dramaton LTD, experienced a burst in downloads, reaching 119 in late September. Despite fluctuating revenue, peaking at $77 in mid-August, the app maintained a growing active user base, culminating at 323 by the end of September.
These insights, sourced from Sensor Tower, reveal intriguing patterns in the slime game market on iOS in South Africa. For more detailed analysis and trends, further insights can be explored on Sensor Tower.